In most encounters, the XCOM soldiers are the aggressors and up against a clock, trying to get their objective done. It is therefore in the best interest of the aliens to engage XCOM in prolonged firefights. To that end, the Better AI includes some routines that check if one of the two major defensive options make sense at the moment: Hunkering Down and entering Overwatch.
The check for these options usually happens after those for the priority shots, immediately before they go into the vanilla target selection.
- Highest Chance to Hit < 10%
–> Chance to Overwatch/Hunker = 90%/75%/50%
–> 10% Overwatch/90% Hunker - Highest Chance to Hit < 25%
–> Chance to Overwatch/Hunker = 75%/60%/40%
–> 30% Overwatch/70% Hunker - Highest Chance to Hit < 50%
–> Chance to Overwatch/Hunker = 25%/15%/5%
–> 65% Overwatch/35% Hunker - Highest Chance to Hit < 75%
–> Chance to Overwatch/Hunker = 5%/3%/1%
–> 90% Overwatch/10% Hunker - No targets in sight
–> Chance to Overwatch = 75%/75%/75%
(For the chance to Overwatch, the first value is for no other overwatching teammates, the second for one other overwatcher, the third for every one after that)
Some other considerations that apply to use of the Hunker Down ability:
- Enemies get an extra check for Hunker when they are badly wounded or when they are disoriented, increasing their chance to keep their head down.
- Enemies near a VIP or Evac Zone never hunker.
- The Hunker Down ability is exclusively for ADVENT units. The alien races are not able to use it. When an alien would want to hunker down, it will instead go into Overwatch.