
Week two of community spoiler season is behind us and we got ourselves our first fully revealed investigator (well, we basically know Marion, but the 100% confirmation through an image is still missing). It’s George Barnaby, the Lawyer. And just like Marion, he’s got a lot of stuff going on mechanically. Let’s check it out.
Sources
George Barnaby was revealed in full by Drawn to the Flame on their podcast.
Survivor


We saw the front of George already weeks ago, but now we have the full picture including the deckbuilding rules. He is blessed with nice and really open deckbuilding options that allow him access to three classes without trait or card type restrictions. This meshes really well with his open-ended statline that sets him up as a strong flex. While a flat statline like this would usually be detrimental, Survivor access does change that view considerably, they are easily the best at making 3s in your skills work.
The central puzzle around playing George is going to be managing that interaction of his handsize with the cards under him. Discarding cards as parts of other effects is going to be very valuable as it will draw additional cards while tucking the discarded card under him where it still can be committed for icons. After drawing his starting hand of 5, he gets to tuck any number of those cards under him to provide a base hand size. Any skill cards you draw in your opener are prime candidates for this of course, as they can still be committed from beneath George.
It will be interesting to see how this ends up playing in practice. Are you going to try and trigger a discard in as many phases as possible? In theory, you could match Patrice’s draw power that way which seems exceptionally powerful. However that will require you to constantly commit cards from your special stash to make room for new ones. It may very well turn out that a more restrained approach that uses the cards to their fullest instead ends up being preferable. Or a playstyle that leans more into using those cards beneath him as a second hand through his signature cards, as we’ll see in a bit.
To push back against all the innate drawing power, George has a pretty chunky deck. Not only does he have a deck size of 35, but after his 3 signatures, personal weakness and random weakness he’s already at 40 cards. Throw in some cards earned during the campaign and George is going to need a bigger boat.


Luckily, those signatures turn out to be mechanically interesting, so you won’t be unhappy to draw them at all. Since they are skill cards, you can discard them for value and put them under George without missing out on being able to play them at will. They provide a single wild icon, but they also allow swapping cards from your hand with cards under him. This expands the potential of his investigator mechanic even further, allowing it to serve as a second hand for other cards than skills as well. Notably, being allowed to do this swap isn’t tied to success or failure of the test, you get to do this after the test resolves no matter the outcome. Sounds great!
His weakness empties his second hand or shuffles back if no card could be discarded this way. This can be very, very impactful as this will also reset his maximum handsize to zero. If he drew his weakness in his upkeep, that will mean you have to chuck your hand too. One of those cards can go back under him at least and you also get to draw a new card from that trigger… but overall that will be painful indeed and may just make it extremely worth to include card selection that fishes for his weakness during the investigator phase where you have more options to recover.
There’s a whole bunch of considerations that will be fun to figure out with him. How many skill cards do we run to make use of the circumstance that they are basically free discards for him? What do we use to trigger discards at the various phases? Is Forced Learning as great here as it seems? Blood-Rites go pretty hard here, right? But that’s going way deeper than i want to go for this spoiler roundup, past initial impressions and right into detailed analysis. Maybe some other time :)
Overall, this looks like a very exciting investigator to me. Novel mechanics to figure out and open deckbuilding to experiment with are exactly what i look for in survivors. So while it was a bit of a surprise to see the lawyer character appear in this class, i am very happy with what we got here!


