Cruel Fate

(replaces Bad Luck from The Dunwich Legacy)

Goal of this replacement set: Bad Luck is an encounter set that is sadly just utterly forgettable, with both of its cards having little to no impact on the gameplay and just being weak all around. The replacement set doesn’t want to increase the power level too much, but it does want to make the set feel more relevant. One card is getting a fairly flashy effect that is sure to be memorable. The other one leans harder into the gambling flavor, actually giving the player a choice to either participate in a short mini game or not.
This replacement set keeps the gamble/casino flavor of Bad Luck and in fact, leans into it even more. That means it’s still somewhat out of place in Miskatonic Museum, but while i could’ve gone for a more general “bad omens” flavor, i felt like there’s enough of that in Arkham LCG.

Replaces Twist of Fate. Number of these in the encounter set: 3

About this card: Foreboding Omens makes a player lose an action and most of the times that will be it. If the action is important right now, the player is offered a chance to gamble for it, though. The chances to pull a non-symbol are usually higher than pulling a symbol, so this can be attractive… but also dangerous. The original Twist of Fate isn’t really much of a gambling card, it just makes something random happen. Gambling includes a player choice and something to gain or lose. Foreboding Omens aims to provide both of these things.

Replaces Cursed Luck. Number of these in the encounter set: 3

About this card: Like Cursed Luck, Pushed Too Far can stick around in an investigator’s threat area for a while without doing anything. But at some point, it will and while the effect itself is not all that terrible (basically, it costs a single action), the threat of this card comes from how unpredictable the timing can be.

Stalking Nightgaunts

(replaces Nightgaunts from the Core set)

Goal of this replacement set: The Nightgaunt set provides Hunter enemies for a specific selection of scenarios that have a layout surrounding one or two locations with the Central trait. The replacement set keeps both mechanical cornerstones (Hunter, Central) of the base set intact, but moves the focus more towards the Hunter part. Now, it’s the monster itself that pulls the player towards the central location while the treachery makes Hunter enemies come for players rapidly.

Replaces Nightgaunts. Number of these in the encounter set: 2

About this card: The base stats of the Stalking Nightgaunt are very similar to the base version. This one does have a special effect to force movement on every attack, thus potentially wasting players actions right away when it runs into them via the Hunter movement.

Replaces On the Wings of Darkness. Number of these in the encounter set: 2

About this card: During Hunting Season the Hunter enemies are the ones being moved by the treachery, mirroring the base version that moves the players around. Potentially this can engage a player with several Hunter enemies at once if they completely botch the test. Note however that this only moves the enemies with Hunter, it won’t cause an immediate attack.

Aside from the Nightgaunts themselves, other Hunter enemies that appear in the same scenarios can be affected by Hunting Season as well. There’s not a whole lot of them in those scenarios but they are usually quite potent. Examples are some of the unique cultists in Midnight Masks, the Brotherhood Cultist in Threads of Fate and – if you are really unlucky – the Piper of Azathoth in Clutches of Chaos. Even Whippoorwills might join in during Blood of the Altar.

Screeching Rats

(replaces Rats from the Core set)

Goal of this replacement set: Rats are basically filler creatures in the encounter deck, not meant to be a threat but just an annoyance to deal with. The Screeching Rats aim to stick to this, but also tap into the trope of rats being usually a sign that worse things are around.

Replaces Swarm of Rats. Number of these in the encounter set: 3

About this card: Screeching Rats trade the evasion and Hunter keyword of their base set card for Surge, meaning they always come on the coat tails of something else. While the creature itself is now about as weak as it can be, it still means the card became a bit more powerful due to no longer acting as a “lucky” draw from the encounter deck. For a replacement set that is aimed at players who want to breathe some fresh air into old, stale scenarios that shouldn’t be a problem, though.

Use these in The Secret Name or Thousand Shapes of Horrors at your own peril 😉