
Intro
In another article, I showcased how a possible Agnes Baker in 2026 with full card pool could look like. To complement that murder machine, I got a certified clue hoover in store now. It’s a seeker deck that uses Versatile to play a Guardian card, so good times are pretty much guaranteed!
Daisy Walker
Daisy has been at the top my leaderboard for the Seeker class for a long while. Innate 5 intellect has her ready to roll without much of a setup and her extra tome action is trivial to enable, at which point her investigator ability hands her more value per round than pretty much any other investigator ability in the game does except for maybe Marion’s. Her offclass access to Mystic isn’t super relevant by quantity of cards that make her deck, but there are a few high value things there that absolutely make a difference. Like with the Agnes deck, I will be laser focusing this deck on one task and that task only. There’s no Existential Riddle, Transmogrify or similar in this, we are going to fully assume that Daisy can just clue, clue, clue while Agnes keeps everything off her back.
That being said, while the Agnes deck was super straightforward to build and play, this Daisy deck has some eccentric parts.
The Decklist
As before, let me lead with the decklist in all of its glory, then I will discuss it card by card.

Just like Agnes had her combat spells, Daisy has her investigation tomes.
- 2x Grim Memoir
- 2x Dreamer’s Chronicle
- (2x Scroll of the Pharaos) -> to become the “Words of Set” version
When Grim Memoir was released, it was sort of a big deal for Daisy because it was the first and only Tome that’d allow her to funnel her bonus action into an Investigate. As it turns out, that dam has now been broken and the chapter 2 cards actually do add two more such tomes, enough to fully build a deck on top of them! Well, the Scroll isn’t an investigation tome yet, but once researched we can turn it into one. Grim Memoir turns Daisy’s free action into a clue. Chronicle turns it into two clues. Scroll of Set can turn it into three clues. Hell yeah.
There’s three more tomes in this deck:
- Occult Records
- Scroll of Prophecies
- Book of War
And if I am mentioning Book of War, i also need to mention
- 2x Practice Makes Perfect
Chronicle and Scroll of Pharaos both deal horror on use. Daisy with her 9 sanity can take that for a while and she has some allies to help as well. Scroll of Pharaos can even deal its horror to anyone at the location… including Agnes for some cute potential synergy. But Occult Records is here as a safeguard just in case the horror gets too much. It has applications in healing Agnes as well, of course.
The traditional draw tome for Daisy is Old Book of Lore, but I went with Scroll of Prophecies instead. The reason is that this deck has a potential to gather some dead cards in hand, like an Astounding Revelations drawn in upkeep or extra tomes that can then be discarded to Scroll of Prophecies. At the same time, Scroll digs through the deck faster than OBoL, leading to a faster reshuffle which resets the deck for some of the shenanigans we are up to.
Those shenanigans? We are setting up Practice makes Perfect with Book of War and replaying our skills a ridiculous amount of times for extra clues, cards and secrets. There are 10 skills in our deck, all of which are Practiced and all of which can be committed to an investigate test for profit.
We get away with running only one of these special tomes because we have a virtual second copy in the deck. Here’s the allies:
- 2x Whitton Greene
- 1x Library Docent
- 1x Research Librarian
The Librarian can fetch up whatever we still need, then die for a good cause. Docent allows resetting one tome while playing another, in a way that would make Dexter Drake proud. And Whitton Greene finally is our intellect ally. Milan Christopher is a consideration of course, but i think the ability to dig through the deck to find more cards is quite helpful. We should be good on money without Milan. But a one and one split between the two seems perfectly good, too.
The only other asset aside from these allies and books is …
- Daisy’s Tote Bag
Often regarded purely as a commit, I am actually angling to play this. With four handslots, i can keep an investigation tome, a draw tome, Book of War and the Necronomicon in play at the same time which sounds worth doing. Without the Tote Bag, the Necronomicon becomes something i will want to discard from play because i want at least the investigation tome and Book of War in my hands. I considered Arcane Enlightenment for an extra handslot, but that seems silly if the Tote Bag is right there. Once i have Abigail in my deck, this solves itself anyway, of course.
So how do we pay for all of this stuff? This is my resource gain:
- 3x Astounding Revelation
- 2x Burning the Midnight Oil
- 2x Crack the Case
What’s important to me here is that none of this loses momentum. We aren’t stopping to spend actions exclusively on gaining resources. Shocked Rabbi and Crack the Case are both fast/free and Burning the Midnight Oil attaches the resources to an investigate, so we are always clueing. Revelation get hit by a lot of different cards in this deck and since we should be able to flip the deck fairly fast if we want to, the resources from it should keep coming.
To get the most out of the tomes, I want to be able to refill their secrets. To that end, i have:
- 1x Correlate All Its Contents
- 2x Enraptured
- 2x Literary Analysis
The two skills are of course both Practiced and boost investigation tests. Correlate is probably the weakest card in the deck, but it’s still a bonus secret (possibly two) that i can play without needing to stop investigating. It’s also another Insight to hit with Establish Motive. Once Enraptured(2) enters the picture and ramps up the output of extra secrets, Correlate becomes an easy cut.
The rest is card draw and the seeker signature Deduction.
- 2x Gather Intel
- 2x Establish Motive
- 2x Perception
- 2x Deduction
Again, we aren’t spending any actions on playing any of this. We are just investigating and moving, the rest just happens. Gather Intel and Establish Motive are two new additions from chapter 2 that do good work here to keep that momentum going. Motive has seven targets in the deck (Midnight Oil, Correlate, Crack the Case, Gather Intel) which is borderline, but even if we find no Insight but hit a Revelation instead, I am perfectly happy with this. Perception and Deduction are of course value machines with Practice makes Perfect and their level 2 upgrades are high on the ladder for things to get for our XP.
Let’s talk about Versatile and In the Thick of It
Alright, so… is the whole “Versatile for Book of War” thing necessary? No, probably not. This is me increasing the ceiling of the deck and giving it a cute extra angle that can put it over the top. You could easily take the decklist above and cut these cards:
- Book of War
- Library Docent
- 2x Gather Intel
- 1x Establish Motive
- Versatile
- In the Thick of It
That would end you up with a very powerful list that still does what I want it to, with three different investigation books to exploit and some Practice makes Perfect and secret generation to back it up. But honestly, just look at the cards that the Versatile/IttoI package is adding here: Gather Intel and Establish Motive are both card draw. Docent is a high synergy source of more secrets. I don’t think this 5 card increase to the deck is relevant at all here, we do only need to find one of our books and we are golden. Run an extra Research Librarian if you are really concerned, I guess.
The bigger cost however is the two trauma from Thick of It. As I am writing this, I am already a few scenarios into the campaign and the trauma has actually been uncomfortable. There’s a case to be made that the deck should not run Versatile at deck creation and instead only pick it up with the first 2xp earned after scenario 1. Since I am doing Scarlet Keys and that campaign is a bit stingy with xp, i opted to do Thick of It… especially since I also plan on upgrading two 4xp researchables as soon as possible and also get Abigail, another 4xp card. For any other campaign, putting the Versatile package aside for after scenario 1 is probably the better call, but I think i need the 3xp headstart here.

Playing the Deck
The gameplan is simple enough in principle: We get these books to the table and drain them. None of them exhaust on use, so we can go absolutely nuts on them with up to four actions per round. If a book is empty, we play the next one and/or add new secrets. Each secret is worth a clue, and chances are that the scenario will run out of clues before we run out of secrets.
The skill package and Practice Makes Perfect is set up to support this with more secrets, clues and of course additional skill levels. Before skills, Memoir tests at 7 skill and Scroll of Set tests at 8, add a skill on top and even the Scarlet Keys chaos bag becomes toothless. That also means that we should pretty much always have skills available to commit to tests with Dreamer’s Chronicle, so we can cash in on that extra +1 it can offer.
Due to the clue power in this deck, many scenarios can be blitzed and be over really quickly. For those that take longer, the Book of War combo comes in. While it doesn’t strictly speaking generate unlimited amounts of secrets and cards, it gets you more than enough of them to likely be able to throw skills into every intellect test you come across.
Resource tokens to pay for the cards aren’t a huge issue with this deck, you generate quite a few of them, enough to play out your tomes over the course of the game. There are two other types of resource however that need handling:
The first is your handslots. Without Daisy’s Tote Bag, your two hand slots are fully occupied if you play down an investigation tome and either of Book of War, Scroll of Prophecies or Occult Records. In that scenario, the Necronomicon will even knock one of them out of your hands. That makes Tote Bag an actually pretty great card for the first scenarios, until you can have Abigail hold a book for you.
The other is your sanity. Daisy might have 9 printed sanity, but especially if you took some trauma to start with In the Thick of It, then this is not as huge a buffer as one would think. The price for using the new chapter 2 investigation tomes is that you have to buy into the “horror for power” theme it has going on for Seeker. Thankfully, Occult Records does provide a great solution, but it’s likely that some extra upgrades might be helpful, like Psychoanalysis(3). Or maybe starting with Psychology Student in the deck after all.
The Necronomicon does play into this annoyingly as well. I’d really like to get rid of this thing to free up the hand slot, but the 3 horror were actually a huge issue, so I had to ride this out. Not a huge problem with Tote Bag, but can be super annoying without.
Upgrading
Daisy can’t cheat on upgrade costs in the same way that Agnes can. Well, that’s not fully true, she can run Rabbit Hole and that may actually work out. Personally I am not a fan and I’d rather keep my options open on adding something like a Psychoanalysis(3) down the line without being forced into the much less good level 0 to avoid the Rabbit tax.
Here’s things I am looking to get for my XP:
- Upgrading the Scroll of Pharaos to its Words of Set version. This is 4xp each, but for a card that can pick up 3 clues per action this seems perfectly fair. I want at least one of these very early, so i can get it with Research Librarian. The second one is lower priority, but still important of course.
- Abigail Foreman. Abigail is easily the best ally for any Tome deck. We are interested in the hand slot she provides and the extra activations that don’t even eat up secrets are awesome too. Abigail + Memoir has been a top notch combo for a while, of course. Worth pointing out that if you use her with Chronicle, it will eat into your sanity if you go all out. And if you use her with Scroll of Set, you “only” get the clue for the investigation, no bonus clues.
- Enraptured(2). The difference between Enraptured(0) and Enraptured(2) is insane. Hit Enraptured(2) with Practice makes Perfect and you just got secrets worth 6 clues, plus extra value. These both are a lot of bang for the buck.
- Perception(2) and Deduction(2). The other two high value Practiced skills that get a big boost from just 2xp each. This deck grabs so many clues that the Deduction upgrade isn’t even necessary until you got everything else, but Perception(2) should be a higher priority.
- Psychoanalysis(3). Something to take the edge off of the sanity situation and it’s also an Insight that can be found with Establish Motive, all the while replacing itself. And doing the same for another investigator at the location, something that is especially relevant when Agnes is your teammate. I think this beats Logical Reasoning(4) for all its extra bells and whistles, but LR(4) is absolutely a respectable pick here that does the job extremely well. A lower xp option would be Steady-Handed, although i am not sure how reliable that actually ends up being. Maybe just make room in the initial deck for a Psychology Student and a Logical Reasoning(0) is the better play.
My Own Campaign
As mentioned in the Agnes write-up, I am already in the middle of my Scarlet Keys campaign, so I can also share some notes from those games instead of completely theorycrafting.
Riddles and Rain: Horror management was the name of the game for Riddles and Rain. The actual challenge of picking up the clues from the locations wasn’t anything too troubling, but I did it off the back of a turn 1 Dreamer’s Chronicle. While this allowed me to just grab 2 clues per action (that this thing doesn’t exhaust is insane btw), it did chunk me for a lot of horror that just went on top of the trauma from In the Thick of It. I also needed to translate the Scroll of Pharaos, which costed another 4 horror… thankfully Agnes and her Initiate were able to take most of that in Daisy’s stead. But I did manage to do everything I wanted, so the 4xp that i gained for this scenario could go towards the first copy of Scroll of Set.
Dead Heat: My first turn was playing Memoir, moving once, then investigating twice. On the first investigate I played Practice makes Perfect which handed me Deductions for both tests. I ended the first turn with 4 clues collected from a shroud 4 location, a Memoir with 2 secrets left and still 5 cards in hand. Had i remembered where the Ritual Site was, i could have advanced the act right there and then. Instead I took the long trip round, finally advanced the act, saved a few civvies with the clues I still had left over. Meanwhile Agnes slapped Amaranth around and the whole affair was over before it had a chance to escalate. Easy 5xp earned, enough to upgrade one of the Enraptured and trade a Gather Intel for a Psychoanalysis(3).
Dogs of War: The way that Agnes dumped on Dead Heat’s combat, Daisy did dump on the clue requirements in Dogs of War. If anything, she was held back by there not being enough clues on the locations to make full use of her Scroll of Set. She simply went and picked everything clean while throwing those clues at the Key Locus objectives. Few locations required more than a single investigate, even the final 5 shroud one with 4 clues was done in just one test. Agnes was the one who went and put the Beast in Crimson in its place, but Daisy really did most of the work here. The scenario also went on long enough that Book of War came into play for the first time and as a result I did indeed play PmP once per turn for the last 6 rounds. The end result was 6xp, and that finally got my Abigail Foreman. And the second Enraptured(2).
Here’s the deck as it’s going into Istanbul:

The ally situation has me look at Charisma or Archeology Funding as another thing that could be well worth picking up. But the Perceptions and second Scroll of Set are definitely first. With two Enrapture(2) now on standby, i am also keen on replacing Correlate All Its Contents. Maybe another Psychoanalysis… or Unearth the Ancients(2) could be pretty special in this deck as well.
Wrapping Up
And that’s Daisy. This pair of articles was a fun little return to old classic investigators, with decks that each have a distinct lean into the newer options from more recent sets. I am particularly happy to see chapter 2 making such a strong impression on these decks, showing that anyone who claims that the new Core and the Evergreen investigators have nothing new to add to the card pool are either suffering from severe Skill Issue or not really trying in the first place.
Personally, I am probably going to oscillate between doing chapter 2 only decks and this sort of full cardpool stuff. There’s also some other investigators I have my eyes on to try with the new additions. Marion for example has a funky firearm centered build that heavily borrows from Tommy’s investigator deck. And I think some of those events in the André deck desperately want to be introduced to one Chuck Fergus… lot’s of stuff left to do.




















