Encounter Design Articles

Various articles on topics surrounding design of encounter sets, scenarios, game mechanics and anything else that is more related to the scenario side of things rather than the player card side.

Encounter Card Design

Articles about the individual cards and the mechanics on them.

Persistent treacheries and their discard conditions
Encounter Traits: Treacheries
Encounter Traits: Enemies
Combat vs Evasion (part 1: mechanics)
Combat vs Evasion (part 2: examples)

Scenario and Campaign Design

Higher level discussion about concepts that go further than just a card or an encounter set.

Failing Forward
Location mechanics

Single Mechanic

Articles about a singular mechanic and/or campaign.

Flooding in The Innsmouth Conspiracy

Arkham <> Lord of the Rings <> Marvel Champions

A series of articles where I compare how the three main LCGs differ in how they handle certain requirements on their game systems.

Clocks/Timers
Randomization
Round Sequence