Myconids

Set Size5
Number of unique Cards3
RoleEnemy, Intellect, Horror
Threat LevelLow to Mid
# of scenarios2
Appears in: Lost Sister, Twisted Hollow

The Myconids set appears in only two of the scenarios. In terms of theme, it adds some more mutated Flora (something that is expanded on in The Forest). Mechanically, it mostly delivers some sources of horror. Also, a fairly chunky enemy.
This set doesn’t really have a huge amount of impact on the scenarios it is used in, adding more in terms of filler to the encounter deck to bring up the number of enemies and cards to interact with other treacheries or Day/Night mechanics.
That is not to say that this is a bad set, it does a good job of achieving its goals. It’s just hard to be terribly impressed by an angry mushroom in scenarios that have mutated bears, stags and killer crabs. So this set fills more of a support role than being all that scenario defining.

Threat level: Mid to High.

With its chunky statline, the Lichen can actually prove to be a bit of a roadblock that takes at least the better part of a turn to handle, maybe even all of it. Its Day/Night change works out in weird ways in Lost Sister because that scenario has Day/Night effects depend on locations. That means in practice that it will hunt after the investigators… until it reaches a non-Dark location where it will just root down and not move out of it again. The specifics do depend on the random layout of the caves for your scenario, but most of the time this will be usable to just dump the Lichen in a non-Dark location you have no plans to revisit after evading it. If you are engaged with it while at a non-Dark location you can even just move out of it and the Lichen will stay behind due to its “Cannot move” quirk on the Day side. This will cause an attack of opportunity but save you the trouble of having to evade it.
Twisted Hollow is played at Night, so Corpse Lichen will always have the Hunter and Alert keywords. That makes it a lot less attractive as an evasion target than it is in Lost Sister. In Twisted Hollow it also gets some additional presence due to being a Flora enemy, which has some synergies with The Forest, another encounter set used in Twisted Hollow. Corpse Lichen is, together with the Bear and the Stag, one of the bigger enemies to care about in that scenario for sure and chances are that you will want to defeat it eventually. With its statline being relatively high it won’t stay long in the pursuit area either.
I enjoy about this enemy’s design how the Day/Night change does flip the value of fight vs evasion against this enemy on its head. That’s pretty cool.

Threat level: Low

Most enemies get worse when it’s Night… this is the rare exception where I dread it during the day but am absolutely non-threatened by it during the night. When a 2 fight, 2 health enemy spawns directly on me, i don’t really care much about it being Massive, i am just going to wipe it off the board in an action anyways. And even if it were to get an extra hit in from the Massive, that one horror is not going to break me. Now, the Aloof however is annoying and makes it take another action to deal with in most cases. Still not a particularly dangerous or difficult task, but it can take some precious actions.
And you do want to get rid of it because its Forced trigger can actually do a lot of harm if left unchecked. So while it is a fairly weak and non-threatening enemy, it does at least have some urgency to it.
Twisted Hollow has enemies sometimes spawn on Dark locations instead of engaged with an investigator. That can lead to situations where you are affected by the Amanita from a connecting location, but usually you won’t be going that hard for clues at that point anyways.

Threat level: Low

The horror counterpart to Calcification from Horrors in the Rock. This is near-guaranteed to trigger each round and limited to once per round, putting consistent pressure on your sanity. This does completely bypass your soak, so unless you have some good healing at your disposal or are good friends with a certain psychologist investigator, this will need to be dealt with.
Getting rid of the card is easy enough and will take an action and a direct horror to do. If you are confident in passing an intellect test, you can also try that instead of taking the horror. As with most treacheries that use the threat area, other investigators can take the test for you, so your Seeker can discard this card for you. Or just any investigator with a solid amount of left over sanity can pay the direct horror to get rid of the card.
Like with the Amanita, this is a card that is rather easy to deal with, but has enough urgency attached that you’ll not be able to ignore it most of the time. In the typical Hemlock Vale encounter deck I’d usually be pretty happy to see this in my mythos phase, though.

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