The main content of the site comes from reviewing the encounter sets of the Arkham LCG on their own and also the assembled encounter decks that are in each scenario. Both the cards in the sets and the ones specific to a scenario are looked at individually and discussed in terms of their impact on the game, their design and/or more generally in terms of how they fit into the game.
At the moment i am writing this, there are a little more than a hundred different encounter sets among the published Deluxe boxes and Mythos packs. A new review goes up every Monday, Wednesday and Friday. So reaching the finish line is going to take several months. But even when factoring in unreleased content it should take less than a year to catch up with everything released so far. My hope is that this will result in an exhaustive compendium on all things lurking in the encounter deck.
There is no chronological order to the sets which are reviewed. Instead, i will rotate through the available campaigns, picking one of the scenarios and then reviewing all the encounter sets that are part of that scenario first. Once that is done, this is capped by the post on the actual scenario deck and then i’ll move onto the next campaign. This is done to keep the content rotating between different things, making it more interesting to read for those that are following along from week to week and to make it less repetitive for myself.
Cards from “Return To” boxes will be looked at on the same page as the sets they are replacing/complementing.
The cards that are looked at in detail are the cards that go into the encounter deck itself. The other scenario relevant cards like locations, agenda cards or set aside enemies and assets will only be mentioned where relevant to evaluating the cards in the deck. An example for such a card would be the Piper of Azathoth in the Circle Undone.
Typical paragraphs that i provide for the cards are:
“What it does“: This is a surface level view at the card effects, paraphrasing the card text and making the first few immediate observations. This is meant to rephrase the card text in a more colloquial way, allowing to point out which parts of the card text are more important. Or just to ‘translate’ the rules text into often more easy to grasp plain english.
“My take“: My personal opinion, drawing from personal experience with the card. To leave no doubt about where my take starts and where it ends, this paragraph will be written in italics. Note that i usually play on Standard, in twohanded solo, so i do lack deeper insights into high player counts, true solo or Expert play.
“Threat level”: Low, Low to Mid, Mid, Mid to High, High. Exceptionally impactful cards (like Ancient Evils) earn a Very High. On the other end of the spectrum, cards that are borderline beneficial can also earn a Very Low.
“Dealing With It”: Some notes on what the presence of this card means for the players. This will not always explicitly mention Ward of Protection, Alter Fate and similar cards. But it might if those are the only ones that help or if i think the card is particularly worth saving a cancel for.
In addition to these, the scenario specific page will have an overview at the top displaying which encounter sets are part of the scenario. Those pages will also break down each encounter deck into numbers, showing how many cards are in there in total, how many of them have willpower tests, how many are enemies, etc.