Charlie and Kymani go Depths of Yoth - a play by play - Setup: Kymani in hand: Thieves Kit(3), Pickpocketing(2), Lucky Cigarette Case, High Roller(2), I'll Take That Charlie in hand: Veda Whitsley, Bonnie Walsh, Field Agent, Crack the Case, Riastrad Kymani in play: Underworld Support, green Covenant, 5 res, 1 damage, 1 horror from traumata Charlie in play: In the Thick of It, FiLP upgrade card (Prompt + Versatile, "Ally" + "Cursed"), 5 res, 1 damage, 2 horror from traumata Starting location is Forked Path(2 shroud, 4 clues) Agenda starts at 4a, due to 15 Yig's Fury (A bit more Yig's Fury than i like, usually i try to keep it at 10 or below... maybe i should've opted out of a couple of those combined victory/vengeance locations. Should hopefully still be fine and i suppose that means we actually get to meet Yig himself instead of being done before that happens. I am happy with the starting hands. Charlie gets 3 fantastic allies, some econ and a panic button. Kymani gets an investigation tool, some econ, lots of card draw and I'll Take That will allow them to play LCC at fast speed and for free once it's needed. Cute. 4 clues on the starting location is a bit of an issue in case enemies show up immediately because i can't leave before those clues are gone. Let's see where this takes us! Oh, one note. I am writing this commentary between turns as i go unlike for Untamed Wilds were i commented it after. I hope that makes it a bit more interesting?) ** DEPTH 1 ** Turn 1: -- Investigators -- -Kymani: play Thieves Kit(3) use it twice to clue(5vs2) -> one success, one oversuccess by 3 -> gain 2 clues and 3 res -> play I'll Take That to put LCC into play for free -> exhaust LCC to draw a card: Emergency Cache -Charlie: play Bonnie and Veda use both to clue (7vs2, ready Veda) -> success -> gain 1 clue, use Veda to peek at encounter deck -> take a damage to discard Serpent of Yoth -- Upkeep -- -Kymani: draw Lone Wolf, now at 6res -Charlie: draw Burden of Leadership -> exhaust both allies for next turn, now at 2res (Very strong start from Kymani, very happy with that. I want to get moving away from the location, so i didn't want to deal with the Serpent of Yoth right away. And i don't need the VP anymore either. Drawing the weakness right away is a bit of an eye-roll, but i suppose better now than later. Means that Kymani will need to finish the last clue but looks like they got this.) Turn 2: -- Mythos -- Doom 1/4 -Kymani: draw Brood of Yig -Charlie: draw Deep Dark -- Investigators -- -Kymani: evade Brood -> 5vs2 -> fail(-5) evade again -> oversuccess -> draw with LCC: Paranoia -> discard 6res clue with Thieves Kit -> 5vs2 -> oversuccess -> gain 1 clue and 2 res -> Charlie plays Crack the Case for 2res -Charlie: Explore into Hall of Heresy(2clues, 4 shroud) play Field Agent exhaust Field Agent for a clue (1horror on Agent) move back to Forked Path -- Upkeep -- Brood readies, engage with Charlie -Kymani: draw Grappling Hook, now has 3res -Charlie: draw Stirring Up Trouble, now has 1res (Bit of a wild turn. The plan was evading the Brood, finding the clue and exploring with Kymani. But failing the first evade foiled that plan. Now, for the third action all that was left was either trying to discard the Brood with Kymanis ability or grabbing the last clue ... but Burden of Leadership meant that Charlie would've stalled out if i had not gotten that final clue so the Brood gets to live. Oh right, and Kymani has Paranoia in their deck. Picked it up for advancing the first act in Boundary Beyond^^ Pretty rotten for a character i was originally planning to build into a money stacker with Black Fan and the like. Oh well, at least Thieves Kit(3) makes a good job of softening the blow from drawing it here. On Charlie's side, Crack the Case for 2 always stinks a bit, but it was necessary to get that Field Agent into play. Exploring went into a location that adds 2 Vengeance as long as a player is there. That would turn Brood of Yig into a 4/3/4 next turn, so i decided to move out of there again for now. All things being said, this turn really wasn't ideal. Brood of Yig is still on the board and i let Charlie hold it so Kymani can explore in peace next turn. Between Veda and Bonnie, Charlie has more than enough agility icons to handle the Brood.) Turn 3: -- Mythos -- Doom 2/4 -Kymani: draw Deep Dark -Charlie: draw Resentful Wilds -> attach to Forked Path -- Investigators -- -Charlie: use Bonnie + Veda to evade Brood -> ready Veda -> 8vs2 -> success move to Hall of Heresy clue with Agent and Veda -> 7vs4 -> success -> gain clue -Kymani: move to Hall of Heresy explore into Bright Canyon(4clues, 2 shroud) clue with Thieves Kit -> 5vs2 -> oversuccess -> 1clue and 2 res -> use LCC and draw: Agent Fletcher -- Enemy -- Fletcher attacks Kymani for 1d and 1h -- Upkeep -- Brood readies -Kymani: draw Breaking and Entering(2), now at 6res -Charlie: draw Field Agent, now at 2res (That Cigarette Case isn't lucky at all! That's the second weakness in three draws it served up. I feel bullied a bit here. At least the encounter draws were mild. So the original plan was exploring from Forked Path, but a) i didn't want to put Resentful Wilds into the Vengeance display this early and b) i realized that there are already 6 clues in play. And Hall of Heresy can connect to the Steps of Yoth, so i might as well take a swing at that. Instead i find Bright Canyon and i figured the 2 shroud were a good opportunity to gain some quick money with my Thieves Kit. Well, that did happen but i also drew Fletcher with my last action. Figures. Charlie's turn was rather uneventful. He's currently struggling for money which is a bit annoying.) Turn 4: -- Mythos -- Doom 3/4 -Kymani: Draw Best-Laid Plans -> shuffle top of encounter deck into explore deck -Charlie: Deep Dark lol -- Investigators -- -Kymani: play Breaking and Entering(2) -> 7vs2 -> oversuccess -> clue -> evade Fletcher -> use LCC to draw: Disguise move(Hall of Heresy) explore into Perils of Yoth -> take a damage and keep exploring -> Creeping Poison, surge into Bathophobia -> test 3vs2 -> success (thank god) end of turn: return B&E(2) to hand -Charlie: Explore(Depths of Yoth) draw a card: Crack the Case make a resource exhaust Veda: peek at Creeping Poison on the encounter deck -> keep on top -- Enemy -- Brood of Yig hunts, engages Kymani and attacks for 1d and 1h -- Upkeep -- Fletcher readies -Kymani: Draw Blur(1), now at 5res, has 4 damage and 3 horror now -Charlie: Draw Miss Doyle, now at 4res, still at 1 damage and 2 horror (Kymani is having a bit of a day. B&E to deal with Fletcher was great, but then failing to explore (twice -.-) was rough. Especially since that Creeping Poison was only in there because i had to add it in Mythos because skipping 2 actions on Best-Laid Plans wasn't an option with Fletcher in my face. Charlie then finished up the exploration and confirms that no other location in the explore deck connects to Hall of Heresy. Since he's going to have to stick around until Kymani gets there as well, he just spends his time setting up a bit more. Peeking with Veda reveals the one card that tells me nothing, so even subtle things go as wrong as they can today. Due to Kymani not making it to the Steps yet, i am going to have to spend another full turn here which is kinda awful but also maybe a blessing in disguise? If i am not mistaken, the next mythos phase will spawn the Harbinger when it advances the agenda, so getting to reset the board right after that is convenient. I am really going to have to step on the gas now though! Kymani is starting to stack up some damage and horror as well now, with that stupid snake attacking them again. Considering the events in the encounter deck like Bathophobia that get really hard to pass in lower levels this is going to be an issue. Since Kymani's standing at that Vengeance location, the Brood is currently 4/3/4 as well. I hope this is not going to be a problem...) Turn 5: -- Mythos -- Doom 4/4 -> advance agenda -> Harbinger(18health) spawns at Forked Path -Kymani: draws Creeping Poison, surge into Vengeful Serpent -Charlie: draws Curse of Yig -- Investigators -- -Kymani: Evade Brood -> commit Grappling Hook -> 7vs4 -> success evade Serpent -> commit Disguise -> 6vs2 -> oversuccess -> draw with LCC: Chuck Fergus(5) move to Steps of Yoth -Charlie: Play Miss Doyle -> put Hope(the evasion cat) into play Test Curse of Yig with all allies -> ready Veda -> 11vs2 -> success -> discard Curse of Yig make resource exhaust Veda to peek at Serpent's Ire -> discard and take a horror on Veda -- Enemy -- Fletcher and Harbinger hunt into Hall of Heresy -- Upkeep -- Brood and Vengeful Serpent ready -Kymani: draw Hot Streak(4), now has 6res -Charlie: draw Faustian Bargain, now has 3res End of round: Advance act, proceed to depth level 2 -> all four enemies go into the pursuit area new starting location: Abandoned Site(shroud = depth, 2 clues) (Oh, i see what the game was trying to do. That Serpent's Ire would've spawned the Harbinger right on top of Kymani in the next Mythos. Thank god Veda was there to foil that. Not today, game! Well, unless the second copy is also on the deck. Would fit with how the scenario is going so far. This turn was alltogether not spectacular in terms of what happened, but Kymani really needed to hit those evasions otherwise i would've had to drag an enemy or two into the Steps and take attacks of opportunity. In hindsight i probably should've committed more cards from my hand to those evasions to really be safe. It worked out though and now every enemy is tucked away in the pursuit zone. The new starting location is a good one. Not only has it few clues and low shroud so i can get moving asap, but it also has a connection to the Steps of Yoth which is very good to keep in mind. I am a bit miffed that Charlie's not really doing much right now as this is supposed to be the scenario that i use to demonstrate his cool curse deck. Get it together man, there's so much card draw and filtering in the deck not drawing any of it is just ridiculous. For the record, i do have cards in hand to drop 7 curses into the back relatively fast so once i want to go all in i can.) ** DEPTH 2 ** Turn 6: -- Mythos -- Doom 1/5 -Kymani: draws Ancestral Fear -> into the Vengeance display -> surge into Pit Guard -> into the Pursuit Zone -Charlie: draws Bathophobia -> tests with Bonnie and Veda -> ready Veda -> 8vs3 -> success -- Investigators -- -Kymani: clue with Thieves Kit two times -> 5vs2 -> 1 success and 1 oversuccess -> 2 clues and 3res -> draw with LCC: Pilfer(3) explore into Halls of Heresy(4shroud, 2clues) -Charlie: move to Halls of Heresy play Stirring up Trouble for 4 curses in the bag and 2 clues -> play Crack the Case for 4res play Field Agent use Veda to peek at Brood of Yig -> discard, 1dmg on Veda -- Upkeep -- -Kymani: draw Expedition Journal, now at 10res, but also 10cards -> discard 2: Emergency Cache, Lone Wolf -Charlie: draw Olive McBride, now at 4res (Time to use the opportunity without enemies and blitz two locations. Hall of Heresy shows up again, which means three things. One: it has only 2 clues on it, so we need a third location to get our 6 clues to advance. Two: This is connected to Steps of Yoth as well so we might find it next turn. Three: As long as we are there, it adds 2 Vengeance again. And together with the Ancestral Fear from this mythos phase that would boost the Brood of Yig i peeked at with Veda to 5/3/5. I currently don't need that sort of toxicity in my life. Feels kinda meh to waste a point of life on Veda on a lowly Brood, but it would be a huge hassle now so away it goes. Ideally i can explore with both investigators now and close this depth next turn. What i really want to draw with Charlie next is Deep Knowledge or Friends in Low Places, something that can get me all my missing curse pieces at once. But until then i am fine just playing more clue allies and keep blitzing. Here's a short recap of how it looks now. Charlie currently has 6 allies in play: Veda, Bonnie, Doyle, Hope and 2 Field Agents. Hope doesn't take a slot, so he even has an open spot left. Veda has 2 damage and 1 horror on her. One Field Agent has 1 horror. Charlie himself has 1 damage and 2 horror and three cards in hand: Olive, Riastrad, Faustian. Meanwhile, Kymani has fully recovered from Paranoia but doesn't really have time to play their assets. They currently have 8 cards in hand: Chuck(5), Pickpocket(2), High Roller(2), Pilfer(3), B&E(2), Blur(1), Hot Streak(4) and the Journal. The only thing they have in play are an LCC(0) and a Thieves Kit with one token on it left. They have 4 damage and 3 horror.) Turn 7: -- Mythos -- Doom 2/5 -Kymani: draw Eater of the Depths -> spawns at Broken Passage(3shroud, 0clues) -Charlie: draw Serpent's Ire -> spawn Pit Guardian on Charlie -> test to avoid immediate attack with Bonnie and Veda (ready Veda) -> 8vs4 -> success -- Investigators -- -Charlie: use Hope's ability to evade Pit Guardian -> 5vs1 -> success explore into Bright Canyon(2shr, 4clues) exhaust both Field Agents to pick up two clues -> defeat one of them move back to Hall of Heresy use Veda to peek at: Lightless Shadow -> stays on top -Kymani: play Pickpocket(2) play Journal explore into Steps of Yoth play Hot Streak play Chuck Fergus -- Enemy -- Eater of Depths hunts into Bright Canyon -- Upkeep -- Pit Guardian readies and engages Charlie -Kymani: draws Backstab(3), now at 11res -Charlie: draw Zeal(the attack cat), now at 5res (Oh cute, it's the Eater. Less cute: without having to waste an action on the Pit Guardian i might have made it into the next depth already. Broken Passage was an interesting spawn for Eater. For one, it is connected to Abandoned Site so it didn't just spawn in an unconnected part like it happens so often. And for two, the Bright Canyon i explore into with Charlie is also connected to the Passage. And since he was on his last action, he couldn't really stand there and investigate or the Eater would have... well, eaten him. So the Field Agents had to do the work. Having to kill one off was fine there, i now have all 6 clues. And Kymani found the Steps. I thought about discarding the Guardian with Kymani's ability but that would've been difficulty 5 and i didn't think it was necessary. Funfact: Before just minutes ago i wasn't aware that Pickpocketing(2) is fast. I had it in my opener and could've drawn and gained resources from it this whole time. Oops. Let's just act as if i was holding onto those agility icons fully intentionally! Veda's peek reveals Lightless Shadow. While a damage treachery is mildly concerning with Kymani's current remaining stamina, i need to trust that Kymani can handle an agility(3) test. So it stays on top.) Turn 8: -- Mythos -- Doom 3/5 -Kymani: draw Lightless Shadow -> commit Blur -> 6vs3 -> success -Charlie: Children of Valusia -- Investigators -- -Charlie: Evade Pit Guard with Hope, Veda, Bonnie -> ready Veda -> 12vs2 -> success Move(Steps of Yoth) Draw a card: Augur (int cat) use Veda to peek at: Children of Valusia -> keep on deck -Kymani: Draw a card: Crafty(3) play Crafty play Highroller(2) -- Enemy -- Eater hunts into Halls of Heresy -- Upkeep -- Guardian readies -Kymani: draw Suggestion, now at 7res -Charlie: draw Friends in Low Places, now at 6res End of round: Advance to Depth 3 new starting location: Caverns of Yoth(1shr, 5clues) (That new starting location is a bit of a mixed bag. While it has plenty of clues, this might take a few actions to go through and i don't want to be at the starting location when the agenda flips. Kymani is now fully set up: Crafty, High Roller, Chuck... that Breaking and Entering(2) in their hand is going to be amazing. Charlie finally finds Friends in Low Places which can potentially get him in a great place next turn.) ** DEPTH 3 ** Turn 9: -- Mythos -- Doom 4/5 -Kymani: draw Children of Valusia -Charlie: draw Vengeful Serpent -- Investigators -- -Kymani: Play Pilfer(3) -> Chuck makes it cheap and fast -> use Crafty for +2 -> 7vs1 -> oversuccess -> 3clues -> draw with LCC: Quick Thinking Play Breaking and Entering(2) -> 7vs1 -> oversuccess -> 1 clue and evade Serpent -> Pickpocketing to gain 1 resource clue with Thieves Kit(3) and High Roller -> 7vs1 -> oversuccess -> 1 clue and 2res explore into City of the Serpents(3shr, 2clues) end of turn: Pilfer and B&E return to hand -Charlie: Play Friends in Low Places -> find and buy 4 cards (Faustian, Riastrad, Beat Cop, Gaze of Ouraxsh) play Augur move to CotS clue with Augur+Bonnie+Doyle -> ready Augur -> 11vs3 -> success -> 1 clue clue with Augur+Agent+Veda -> 12vs3 -> success -> 1 clue -- Upkeep -- Vengeful Serpent readies -Kymani: draw Kick the Hornet's Nest, now at 7res -Charlie: draw Calling in Favors, now at 2res, also at 9 cards: discard Zeal (What. A. Turn. First Kymani discovers 5 clues, evades a serpent and explores the next location while also gaining some resources. Then Charlie loads up his hand with gas and clears out the next location as well. All i need now is to hit Dayana with the Calling in Favors and i jump straight from zero to hero with Charlie. The City of the Serpents is once more one that adds 2 Vengeance, so for the rest of this depth i am at 3 Vengeance. The location does connect to the Steps though, so maybe i get lucky next turn. If i am not mistaken, Yig and the Harbinger are both entering the board next Mythos, so i want to get the hell out of here asap.) Turn 10: -- Mythos -- Doom 5/5 -> advance agenda -> Yig and Harbinger spawn at the Caverns -Kymani: draw Serpent Guardian -> no location with at least 1 clue -> fizzle, discard -Charlie: Ancestral Fear -> place doom on City of the Serpents -> surge into Resentful Wilds -> 1horror on Veda, attach to CotS -- Investigators -- -Kymani: explore into Perils of Yoth explore into Steps of Yoth -> Resentful Wilds enters Vengeance display play Suggestion(1) -Charlie: move to Steps peek with Veda: Curse of Yig -> stays on top play Faustian Bargain play Calling in Favors: return Veda -> put Dayana into play -- Enemy -- Yig, Harby and the Serpent hunt into CotS -- Upkeep -- -Kymani: Draw Psychosis, now has 8res -Charlie: Draw Cheat the System, now has 6res End of Round: Advance to Depth 4 new starting location: Abandoned Site(4shr, 2 clues) (This turn was simple enough. So here's the issue: From now on, every doom placed on the agenda will also spawn an enemy from the pursuit area. That means for next mythos i have my choice of either Harby, Eater or Yig to appear right in my face. (I've got a plan, though :D It's either going to faceplant terribly or going to be awesome.) This is also the last 5 doom on the agenda before the scenario goes into Sudden Death mode and not only spawns an pursuit enemy per turn, but also hands out two encounter cards per player. I am not terribly confident i will make it to depth 5 before that. That starting location is okay, but with only 2 clues on it much will depend on where we explore next. If it's a 4 clue location, things are good. Otherwise i fear this might end badly. The starting location is connected to Steps of Yoth and that's a problem. Since we only advance at the end of the round that means that anything that spawned there will be able to hunt into the Steps during enemy phase. Depending on how many enemies are in play at that point, that can be ... problematic.) ** DEPTH 4 ** Turn 11: -- Mythos -- Doom 1/5 -> spawn Yig on Abandoned Site, engages K and C (Massive) -Kymani: draw Curse of Yig -Charlie: draw Best-Laid Plans -> top encounter card goes into explore deck -- Investigators -- -Kymani: play B&E(2) -> Crafty +2 skill -> commit Quick Thinking -> 10vs4 -> oversuccess -> 1clue + evade Yig + extra action -> draw with LCC: Manual Dexterity -> Pickpocket 1 resource play Backstab(3) on Yig -> Chuck Fergus(+2, cheap) -> commit ManDex -> 9vs4 -> oversuccess -> 3dmg to Yig -> draw from ManDex: Relic of Ages basic investigate -> commit Relic + Hornets Nest -> High Roller +2 -> 8vs4 -> success -> 1 clue explore into Halls of Heresy(4shr, 2 clues) and then move back into Abandoned Site end of turn Backstab and B&E return to hand -Charlie: play Cheat the System for 4res play Riastrad (3 curses) on Yig -> use Augur and Bonnie -> ready Augur -> 8vs4 -> success -> 4 dmg on Yig (now 7) play Riastrad (3 curses, now all 10 in the bag) -> use Augur+Agent+Doyle -> 9vs4 -> success -> 4 dmg on Yig (now 11) play OliveMcBride and then attach Gaze of Ouraxsh to Dayana -- Upkeep -- Yig readies, engaging both K and C -Kymani: draws Out of Body Experience -> redraws new hand of 3 cards: Payday, Watch This!, Stealth(3), now has 6res -Charlie: draws Occult Lexicon, now has 9res (Oh yes i am doing this. Yig is going to fall to the Gaze of Kane. Had the first Riastrad missed, i would've aborted the plan but now this is happening. Next turn will bring the Eater down on me... but i might just nuke it too. Kymani draws Out of Body Experience with only 7 cards left in the deck. That means i will draw my tricks again rather quick but also that i can count on losing another two or three draws to that awful, awful weakness. To be honest that might not even be bad, it's one horror less to deal with if i don't get through my deck. Charlie has set up ideal conditions now. Dayana in play. Gaze attached. Olive standing by. Ten curses in the bag. Even if the mythos draws out one or two of them with tests, it should be good enough to kill Yig with two Gazes. Dayana exhausts, but Bonnie takes care of that. Kymani explored into the now familiar Halls of Heresy but went back so they can evade stuff next turn in case the mythos throws more enemies at the team. Also, the Halls only have two clues, i kinda want one that has four so i can Pilfer for full value. Of course now the weakness threw that Pilfer back, but between LCC and Pickpocketing i should be able to make it appear again. Alright, quick reminder: Yig has 18 health in two-player, so with 11 damage that's 7 to go.) Turn 12: -- Mythos -- Doom 2/5 -> spawn Eater of Depths on Abandoned Site, engages K and C (also Massive!) -Kymani: draw Wrath of Yig -> test to not get poisoned -> commit Watch This, Charlie commits Veda -> 7vs4 -> fail (Elder Thing:-4) -> acquire Poisoned weakness -Charlie: draw Lightless Shadow -> 1vs5 lol -> fail (-1 curse in the bag) -> 1dmg each on Field Agent and Miss Doyle -- Investigators -- -Charlie: Dayana uses Gaze of Ouraxsh -> use Olive -> reveal 9 tokens -> 3 curse, 1 tentacle -> 5 dmg on Yig (now 16) evade Eater using Doyle, Agent, Augur, Bonnie -> ready Dayana -> 10vs4 -> success Dayana uses Gaze of Ouraxsh -> reveal 7 tokens -> 3 curse, 1 tentacle -> 2 damage on Yig (defeat->Victory display) and 3 damage on Eater -Kymani: play Stealth(3) use Stealth on Eater to discard it -> High Roller +2 -> 9vs5 -> oversuccess -> discard Eater -> draw with LCC: Backstab(3) -> Pickpocket for 1 res and a card: Out of Body Experience -> redraw hand of 2 cards: Lockpick(1), Pilfer(3) explore into Forked Path(2shr, 4clues) play Pilfer -> use Chuck for +2 and fast -> 7vs2 -> -1 curse (neutralized with green Covenant) -> oversuccess -> 3 clues play Lockpick -> use Crafty and the last resource out of Kymanis pool to pay for it use Lockpick -> 7vs2 -> oversuccess end of turn: return Pilfer to hand -- Upkeep -- -Kymani: draw Payday, now at 1res -Charlie: draw Dayana, now at 10res (Screw you, Yig. That was beautiful, just a plan that came together very well. Speaking of things coming together well, i have been complaining about some things before, but this turn went as good as it could have for Kymani. Discarding the Eater which weirdly is not an Elite. Exploring into a 4clue location with low shroud. Out of Body Experience serving up the exact two cards that allowed them to pick up those four clues. Fantastic. Less fantastic: The Mythos phase was a bit of an eye-roller. I really didn't want to see Kymani get poisoned. I do still have 3 unused medicine... but if i remember correctly there's no chance to use those before going into Shattered Aeons. Now that i am writing this i am not sure right now how much Poison actually matters in Aeons, but at that moment i felt it even important enough to commit Veda for her 3 icons. Well, it wasn't enough. Alright, in any case we have the Harbinger coming down from the pursuit next. I got my 6 clues, i have two locations on the board that connect to the Steps. Finishing the scenario next turn is possible, depending on the mythos phase and on whether i find out what encounter card i had to put into the explore deck earlier.) Turn 13: -- Mythos -- Doom 3/5 -> spawn Harbinger on Abandoned Site, engages Charlie -Kymani: draw Pit Guard -> goes to the Pursuit zone -Charlie: draw Brood of Yig -- Investigators -- -Kymani: move to Abandoned Site explore into Perils of Yoth -> take 4 combined dmg/hor -> soak all with Chuck Fergus wo is defeated -> keep exploring into Children of Valusia explore into Steps of Yoth -Charlie: Dayana uses Gaze of Ouraxsh -> reveal 7 tokens -> 2 curse, 1 tentacle -> defeat Brood and put 1 damage on Harby(now at 17) evade Harby exhausting the full team -> 13vs5 -> success move into Steps of Yoth -- Upkeep -- Harbinger readies -Kymani: draw Backpack(1), now 2res -Charlie: draw Lab Assistant, now 11res End of round: reach Depth 5 -> finish scenario with a win. 10XP are earned, 5 for the depth and 5 for slaying Yig. I did it! I am so happy that i chose to record this one as a play-by-play because this is one of the most fun scenarios i have ever played in Arkham Horror. So much drama from turn to turn, both investigators were able to show off their strengths. After the first 5 or so turns i was considering restarting the scenario because Charlie had a really rotten draw with regards to his curse stuff, in spite of all the search, draw and filtering in the deck. I'm glad i decided to duke it out till the end because Charlie got there after all and he did so with a bang. Or several. Dropping Yig is something i've done only once before and doing so here with a slightly gimmicky Gaze/Dayana combo is super satisfying. This was intended as a Charlie showcase, but it ended up being a very effective showcase of Kymani as well. I intentionally didn't do anything too special with them, just leaned into that evasion thing. Super powerful in an obvious way. What this play-by-play also shows off is how much control both Kymani and Charlie have over their tests. There is barely a test in sight that i didn't test at 5 or more over the difficulty. On Standard difficulty that just means you don't fail unless you draw a bunch of curses (i have the green Covenant as a safeguard for that) or the tentacle. I actually ended up drawing the tentacle not once. Easy game, just be lucky :)