|Number of unique Cards||2|
|Threat Level||Very High|
|# of scenarios||2|
My take on this set: This is a spectacular set that introduces three high power enemies to the final stretch of the campaign. Both of these Shoggoths hit very hard and killing them takes a lot of time. The decision to fight or flee from them is an interesting one and will actually depend on the board state and how far along the scenario you are. Having these around in the encounter deck is scary, as you don’t know when they will make their appearance. They remind me of the Deep One Bull in that way.
Both the Forgotten and the Rampaging Shoggoth are able to deal out Tekeli-li cards to the players, but note that this works differently than usual. These Tekeli-li aren’t added to the player’s deck, they are instead drawn and resolve immediately which will just put them under the Tekeli deck again. They basically add a semi-random effect to their attack/engagement which can throw off your combat math severely. Of course anyone currently suffering from Blasphemous Visions will want to stay as far away from Shoggoths as they can.
I like these enemies. On other encounter set pages, I have been critical about the enemies being a bit bland in this campaign, but the Shoggoths do make quite the impression. They are dangerous, they are interactive and they require some effort to take down. Good stuff.
What it does: Forgotten Shoggoth is a terrifying Hunter enemy that deals 2 horror on attack and is hard to take down. At 3 fight and 6 stamina, expect your fighter to take a turn just dealing with this thing. It can be evaded somewhat easily, however this not only brings with it the usual issue of having Hunters roaming around, but also that you might trigger its ability multiple times: Whenever the Shoggoth engages you, you have to draw the top Tekeli-li card. Note that this doesn’t shuffle the card into your deck – so it won’t cost you a draw later, however you do have to suffer the effect immediately.
My take: Thank god for that low evasion which can act as a bit of an insurance for any investigator who ends up drawing this thing and isn’t able to handle it otherwise. Of course the evasion might lead to triggering the Forced effect again at a later time, but that’s at least favorable when compared to being pummeled for 2 horror and a damage. If you are able to run away from it is going to depend a lot on where you are in the scenario. Both City of Elder Things and Heart of Madness do feature large maps, but if you are in a situation that requires backtracking (to get towards some token you need, a seal or a pillar) it’s quite possible that you need to deal with the Forgotten Shoggoth in a more permanent way. Doing so isn’t difficult per se, after all it just has 3 fight, but chewing through 6 health will usually take a full turn.
Having to draw a Tekeli for engaging can be devastating here. If it costs a turn or makes you discard a critical combat card or asset, defeating this before it gets to attack can just become a lot harder or even impossible.
Threat level: High. On the upper scale of what we are used to seeing from non-Elites.
Dealing with it: What really makes this enemy dangerous is how it is just a regular card in the encounter deck and can come out at any point. City of Elder Things will have these set aside at the start of the game and only introduce them later, but Heart of Madness could just throw these giants at you on the first mythos phase. So get your enemy handlers combat ready as soon as possible there… you are going to need the firepower for other things like the penguins as well.
When engaging it on your own terms, be aware that the Tekeli-li card might throw a wrench into your plans for your turn by immediately costing you an action or a key card.
Since this is a large non-Elite enemy with low evasion, i of course have to mention Waylay here as well, a survivor card that is generally pretty good in Edge of the Earth and that can deal with this monster in a very efficient way.
What it does: Rampaging Shoggoth is a huge Elite enemy and a real threat to the whole group. While it does have only 3 fight, which is moderate for this sort of Elite, it does boast a large pool of 6 to 12 hitpoints, depending on player count.
Rampaging Shoggoth is both a Hunter and Massive, which enables it to attack multiple investigators at the same time for 2 damage. In addition to this, another 2 damage on top of the attacks are dealt to each investigator and non-Shoggoth enemy at its location, which can put some investigators on the brink of death just by itself in one phase. To make matters even worse, each investigator damaged by the Forced effect also has to draw and immediately resolve the top Tekeli-li card.
Defeating the Rampaging Shoggoth awards a victory point.
My take: Yikes. This thing shares its basic stat layout with the Forgotten Shoggoth: middling fight, high health and low evasion. The last part is key to enable running away from the Rampaging Shoggoth or to defeat it over the course of multiple turns. Do however note that its Forced effect of dealing damage and a Tekeli-li to everything in the enemy phase will still trigger even if the monster is exhausted.
In any player count but true solo the Shoggoth sports enough health that you will want to attack it with multiple investigators at the same time if you want to take it down in just a turn. If that’s not possible, either plan on weaving an evasion into your attacks so you don’t get slapped around in the enemy phase or weaken the enemy beforehand with attacks from connecting locations like Dynamite, Marksmanship or Fang of Tyr’thrha.
The timing for the Tekeli-li card is actually less problematic than it is for the Forgotten Shoggoth, so you can move into its location without immediately having to suffer a semi-random effect.
The rampaging effect of this enemy can hit other non-Shoggoth enemies, but i have at least not seen this being relevant myself. The one enemy where i could see this coming up is a penguin that i left behind, but the 2 damage won’t even kill that annoying bird.
Threat level: Very High. This is a big chunky enemy that will take a lot of resources to defeat.
Dealing with it: Whatever you do, don’t become a victim to this enemy’s full force of attacks in the enemy step. If you evade this and it catches up to you later, it will deal 4 damage, 1 horror and a Tekeli-li effect to you. That’s huge! And possibly this thing can even hit multiple investigators. Unless you are sure that you can stay ahead of it, keeping this menace on the board is quite dangerous and i would only do so as a last resort. At the point where this enemy appears, the 1 victory point isn’t hugely important anymore, but i found myself to be plenty motivated to kill it nonetheless.